
Increases the rate of building construction In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to and from Civilization IV) which affect other game mechanics.Īllows colonists to learn an advanced profession The king sends an army to stop your revolution.Ĭolonization contains sixteen civilizations and twenty leaders: The goal is revolution: independence from your mother country. J OIN THE DISCORD NOW TO GET MORE INFORMATIONS AND ACHIEVEMENTS : As before there are only the 4 European civilizations to play as, though "The Authentic Colonization" mod and its offshoot "Religion and Revolution" mod add the powers included in FreeCol: Portugal, Sweden, Denmark, and Russia. The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: It is my intention to release the mod this summer, as soon as it is finished. This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc.) headed by Italian P&C, so the progress, although slow, will keep going forward. 1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics, historical and alternate history events and much more. 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety ) ⚜️ over 200 new provinces to make borders look better and create better "greater countries" ⚔️ a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II 👑 These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles.Īggressiveness has also been reworked, with the minimum now being 0%, which is highly suggested for scenarios with events. Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as), to partially industrialized, and finally industrialized. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of " industrialization".


The main starting date is in 1815, just after the Congress of Vienna.
